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Living Life in the Shadows
Weapons & Ambushing













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Damage factors, roundtime, and other such stuff will be up soon. 

I'll explain Weapons & Armor in detail when I'm sober, so it might be awhile.... <Wink>
















Most commonly used weapons by the Rogue profession. If you see any mistakes, please let me know.

 

Common Weapons

AsG

1

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Broadsword

 

36

36

35

34

33

36

34

32

30

37

33

29

25

36

30

24

18

Hand axe

 

30

32

31

30

29

38

36

34

32

41

37

33

29

41

35

29

23

Mace

 

31

32

31

30

29

35

33

31

29

42

38

34

30

36

30

24

18

MorningStar

 

33

35

34

33

32

34

32

30

28

42

38

34

30

37

31

25

19

Dagger

 

25

23

22

21

20

15

13

11

9

10

6

2

-2

0

-6

-12

-18

Falchion

 

35

37

36

35

34

38

36

34

32

39

35

31

27

39

33

27

21

Hammer

 

25

30

29

28

27

32

30

28

26

41

37

33

29

37

31

25

19

Longsword

 

41

42

41

40

39

43

41

39

37

37

33

29

25

35

29

23

17

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  

Decreases Round time
Reflex bonus + Dexterity bonus / 15)  Every +15 bonus will reduce Round time by 1 second.

I have a 30 Dexterity bonus and a 35 reflex bonus. So: 30+35= 65/15= 4.3

Round Time = Weapon Speed + Armor Round Time Adder + Encumbrance Penalty - (Armor Skill + 10)/20) - (Reflex Bonus + Dexterity Bonus)/15
 

 

I've seen formulas with +5, +0.5, +7, +4, ect... Added to the Reflex/Dexterity Bonus. This one above works fine for me (Not that I run for a calculator everytime my RT fluctuates). This would be easy enough to test, so when I absolutely have nothing to do, I shall.

 Round Time cannot go below 5 seconds without the aid of the Haste spell and/or when running from one's wife.

Increases Round Time.
Weapon's base speed.
Armor's Round time penalty. 
Encumbrance penalty (How much you're carrying).

Aiming Round time:  Aimed ambush adds 3 seconds. Example: [Ambush Rat left leg]

 

 

 

Base Speed

Hand Axe

+5

Mace

+4

Morning Star

+5

Broad Sword

+5

Dagger

+1

Falchion

+5

Long Sword

+4

Hammer

+4

 

Action penalty is subtracted from a maneuver roll for such things as boil earth, ewave, standing up, trying to toss a halfling across the room, ect..
 
 
 

 

ASG

Action Penalty

Round time adder

1&2

0

0

5

0

0

6

0

1

7

-5

2

8

-8

2

9

-5

2

10

-7

4

11

-10

6

12

-13

6

13

-12

7

14

-14

8

15

-16

8

16

-18

9

17

-20

10

18

-25

11

19

-30

12

20

-35

13

Click here for more details.

 

1&2. Robes and Clothes
5. Light Leather
6. Full Leather
7. Reinforced Leather
8. Double Leather
9. Leather Breastplate
10. Cuirbouilli Leather
11. Studded Leather
12. Brigandine
13. Chain Mail
14. Double Chain
15 Augmented Chain
16. Chain Hauberk
17. Metal Breastplate 
18. Augmented Breastplate 
19. Half Plate
20. Full Plate