Make your own free website on Tripod.com








Living Life in the Shadows
Hunting guide













Home

Races & the Rogue | Magick | Guild | Weapons & Ambushing | What the #$%&? | My Scripts | Locksmith shops | Escape and Evasion | Journal | Sanity | Growing Pains | Breakage | Message Boards | Call a Doctor | Traps | Armor is your Friend. | Roleplaying a thief. | Scarabs 151 | Rogue Training | Numbers Mumbo Jumbo | Hunting guide | Survival Kit | News/Gossip/Opinions | Logs and Guides. | Favorite Links | Voter's booth | Dear Rogue! | Locksmithing | Thievery | Redux | Everyone Grows up





This is a work in progress... More detail soon!








































Stance Dancing is you friend.






On this page, I'll discuss how/what to hunt successfully without the aid of spells up to Legend. I hear many people complain about not being able to hunt without spells. I'm by far not a War Rogue. Not even close. And I've had no problems hunting without spells my entire life. Don't get me wrong, I'll take the mass spells if offered, but they are by far not required. To sit in the park waiting for a caster is just... Well boring.

Equipment. 4X equipment will do just fine. All my items are now 5X, and I don't forsee ever needing anything more. The cost is just to much in my mind. And Breakage is coming.

My training for reference.
2x weapon
1x CM
2x shield
1x armor. I started to double train some time in my early years. I also moved up each class as I could.
2x ambush
3x stalking & hiding. 2x should be fine for now, but Growing pains plans to rework stealth mechanics in the near future.

That's the basic training you'll need to survive.

The Creatures.

Rats:

Sea Nymphs:

Leapers:

Greater orc & swamp trolls:

Mants & Thraks:

Mercs and warriors:

Steel Golems:

Zombies:

Lesser stone gargoyles:

Rotting Corpse:

Greater Stone Gargoyles:

Workers and Defenders:

Roaters:

Stone Sentinals:

Happy hunting...



[Darkstone, Dungeon]
The only furnishings in this cold, barren cell are a rusted, iron bunk
chained to one wall and a few wisps of rotted straw to cover the filthy,
cracked floor. Names, dates, even fragments of poetry and sentiments of
despair are carved into the rough, stone wall. You also see a stone
sentinel, an intense shimmering circle and a stone sentinel.
Obvious exits: out.

A stone sentinel touches its mouth!

A stone sentinel is surrounded by an aura of natural confidence.

You attempt to blend with the surroundings and feel confident that no one
has noticed your doing so.

A stone sentinel sings a lilting melody in a strange but beautiful language.
You are now in an advancing stance.

You leap from hiding to attack!
You fail to find an opening for the strike.
Roundtime: 5 Sec.

A stone sentinel sings a lilting melody in a strange but beautiful language.
A stone sentinel touches its mouth!
A sudden burst of bright light emanates from a stone sentinel's hand!

You attempt to blend with the surroundings and feel confident that no one
has noticed your doing so.

A stone sentinel searches around nervously.
A stone sentinel traces a circle in the air.
The circle grows a little brighter.

You leap from hiding to attack!
You swing a glaes-edged vultite handaxe at a stone sentinel!
AS: +257 vs DS: +205 with AvD: +23 + d100 roll: +61 = +136
... and hit for 58 points of damage!
Incredible blast shatters head into a red spray.
The stone sentinel totters for a moment and then falls to the ground like a
pillar, breaking into pieces that fly out in every direction.
A stone sentinel seems to lose an aura of confidence.
Roundtime: 5 sec.

A stone sentinel gorges itself on the body of a dead stone sentinel.
A stone sentinel sings a lilting melody in a strange but beautiful language.

You search the stone sentinel.
It carried a weathered modwir trunk with it!
A stone sentinel crumbles to dust.

You attempt to blend with the surroundings and feel confident that no one
has noticed your doing so.

[Darkstone, Dungeon]
The only furnishings in this cold, barren cell are a rusted, iron bunk
chained to one wall and a few wisps of rotted straw to cover the filthy,
cracked floor. Names, dates, even fragments of poetry and sentiments of
despair are carved into the rough, stone wall. You also see a weathered
modwir trunk, an intense shimmering circle and a stone sentinel.
Obvious exits: out.

A stone sentinel searches around nervously.
A stone sentinel traces a circle in the air.
The circle grows a little brighter.

You leap from hiding to attack!
You swing a glaes-edged vultite handaxe at a stone sentinel!
AS: +312 vs DS: +205 with AvD: +23 + d100 roll: +74 = +204
... and hit for 72 points of damage!
Incredible blast shatters head into a red spray.
The stone sentinel totters for a moment and then falls to the ground like a
pillar, breaking into pieces that fly out in every direction.
A stone sentinel seems to lose an aura of confidence.
Roundtime: 5 sec.

A stone sentinel is enveloped by an intense shimmering circle and is
completely healed.
You feel at full magical power again.
You search the stone sentinel.
It didn't carry any silver.
It had a pink topaz on it!
Interesting, it carried a steel lockpick with it.
It had nothing else of value.