Make your own free website on Tripod.com








Living Life in the Shadows
Numbers Mumbo Jumbo













Home

Races & the Rogue | Magick | Guild | Weapons & Ambushing | What the #$%&? | My Scripts | Locksmith shops | Escape and Evasion | Journal | Sanity | Growing Pains | Breakage | Message Boards | Call a Doctor | Traps | Armor is your Friend. | Roleplaying a thief. | Scarabs 151 | Rogue Training | Numbers Mumbo Jumbo | Hunting guide | Survival Kit | News/Gossip/Opinions | Logs and Guides. | Favorite Links | Voter's booth | Dear Rogue! | Locksmithing | Thievery | Redux | Everyone Grows up





Miscellaneous helpful things some people like to know.




























Just moved... So when I find my disk I'll load up the formulas.






 

Experience capacity: 800+Discipline+Logic= Bucket

 

Shield DS = [20 + shield enchant] * [1 + (shield skill / 100)*(stance mod)]

The formula:

Stance modifier x (shield skill bonus / 100) x shield's benefit. Including the Natural +20, an example would be a vultite (4X) shield would be counted as +40. (So just holding a shield **(W/O any skill** gives you +20.)

Stance modifiers:

offensive 0.25
advanced 0.40
forward 0.55
neutral 0.70
guarded 0.85
defensive 1.00

Mental training points:
      (Discipline + Logic + Intelligence + Wisdom + Charisma + Aura) /10

        Physical training points:
      (Discipline + Constitution + Dexterity + Strength + Reflexes + Aura) /10

        Statistic Modifiers:

      The stat bonus is derived from the formula: (Stat - 50)/2, rounded to the nearest whole number, then modified by racial adjustments.

        Spirit points:

Aura/10 Rounds to the nearest whole number.

 

        Mana points:

Level*[(Mana Stat-40/2)]/10] Rounds to the nearest whole number.